Josh Stoneley 3d Art Barded Steed Realtime

josh Stoneley 3d Art Barded Steed Realtime
josh Stoneley 3d Art Barded Steed Realtime

Josh Stoneley 3d Art Barded Steed Realtime Here's part one of a much larger project to create a next gen real time character and mount for use in games. i wanted to push myself in general with this piece but particularly with creature sculpting & anatomy, complex armour that can be animated, complex texturing, optimal retopology and (the dreaded) realistic real time hair card creation all whilst maintaining detail & realism. War dance (anatomy study neanderthal) character. agrippina.

josh Stoneley 3d Art Barded Steed Realtime
josh Stoneley 3d Art Barded Steed Realtime

Josh Stoneley 3d Art Barded Steed Realtime Here's part one of a much larger project to create a next gen real time character and mount for use in games. i wanted to push myself in general with this piece but particularly with creature sculpting & anatomy, complex armour that can be animated, complex texturing, optimal retopology and (the dreaded) realistic real time hair card creation all whilst maintaining detail & realism. This is a realtime character study i carried out in which i wanted to push the level of realism i could achieve and my hand sculpting skills in regards to faces. the character's head was sculpted from a sphere in zbrush, using texturingxyz as a base for the pores and sculpting more tertiary details in on top. the hair was generated using guides created in xgen for maya. all retopology was. I have completed numerous projects in which i have been primarily responsible for the production of both character and hard surface 3d assets, working to tight poly limits with the need to optimize uv maps and textures for real time virtual and augmented reality applications to be deployed on both desktop and mobile platforms, as well as. Buy cara a coffee. log in sign up. log in.

josh Stoneley 3d Art Barded Steed Realtime
josh Stoneley 3d Art Barded Steed Realtime

Josh Stoneley 3d Art Barded Steed Realtime I have completed numerous projects in which i have been primarily responsible for the production of both character and hard surface 3d assets, working to tight poly limits with the need to optimize uv maps and textures for real time virtual and augmented reality applications to be deployed on both desktop and mobile platforms, as well as. Buy cara a coffee. log in sign up. log in. Josh stoneley’s post i carried out the retopo and unwrap in maya before baking and texturing in substance 3d painter. game ready, 78,167 tris, rendered in marmoset toolbag 4 and unity hdrp. Warhammer 40k artwork by the talented artist josh stoneley (joshstoneley3d) under the category of chaos space marines. this is a personal project my own.

josh Stoneley 3d Art Barded Steed Realtime
josh Stoneley 3d Art Barded Steed Realtime

Josh Stoneley 3d Art Barded Steed Realtime Josh stoneley’s post i carried out the retopo and unwrap in maya before baking and texturing in substance 3d painter. game ready, 78,167 tris, rendered in marmoset toolbag 4 and unity hdrp. Warhammer 40k artwork by the talented artist josh stoneley (joshstoneley3d) under the category of chaos space marines. this is a personal project my own.

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