Unity Asset Store Publishing A Complete Guide

unity Asset Store Publishing A Complete Guide
unity Asset Store Publishing A Complete Guide

Unity Asset Store Publishing A Complete Guide Publishing to the asset store. this is the basic workflow for publishing your assets to the asset store a growing library of free and commercial assets created by unity and members of the community. offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and editor extensions. more info. This guide informs new and existing publishers about what is expected of products submitted to the unity asset store. to ensure that content meets a consistent standard, the asset store team checks your incoming submissions against these guidelines during your product’s review. if your product is rejected, you need to fix any issues mentioned.

unity Asset Store Publishing A Complete Guide
unity Asset Store Publishing A Complete Guide

Unity Asset Store Publishing A Complete Guide Create and upload your asset. create a package on the publisher portal according to our submission guidelines and upload your files from the unity editor using asset store tools. submit your assets for review. unity’s curation team reviews your assets, and either accepts them or provides further feedback for resubmission. So, if you are ready to begin, this quick guide will help you to know all the basic information to kickstart your journey as an asset store publisher. there are 4 simple steps to create your first product existence on the asset store and here they are: 1. create a unity account if you don’t have any. 2. In the unity editor, import the asset store tools into your project. go to asset store tools > package upload. this dialog box appears: enter your unity publisher account information into this box. the package upload tool fetches your drafts and packages via your publisher portal. when the tool has fetched your packages from the portal, the. Visit the publisher administration page and log in with your unity account. if you are not already a publisher, you will be prompted to create an asset store publisher account. fill out the form and save the data to create your account. unless otherwise noted, the information you provide will be displayed on the asset store on your customer.

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