Weapon Group Hammers Jesse S Dnd

weapon Group Hammers Jesse S Dnd
weapon Group Hammers Jesse S Dnd

Weapon Group Hammers Jesse S Dnd The chain hammer’s maximum throwing range is 10 feet when used in this manner. cost: 34 gp. weight: 8 lbs. club. damage: 1d6, x2. range: 10 ft. type: one handed simple bludgeoning. special: —. description: this weapon is usually just a shaped piece of wood, sometimes with a few nails or studs embedded in it. Description: this 10 foot long chain is weighted at the end by a ball of solid iron the size of a large fist. by adjusting the slack of the chain, the weapon can be used either with or without reach. changing between using it as a normal weapon and a reach weapon is a free action. cost: 50 gp. weight: 15 lbs.

Throwing hammer weapon At Willene Howard Blog
Throwing hammer weapon At Willene Howard Blog

Throwing Hammer Weapon At Willene Howard Blog Type: light exotic piercing. special: finesse, monk. description: this weapon is used to augment unarmed martial techniques. it consists of an 8 to 10 inch long, dual pointed steel spike set on swivels and mounted on a ring, so that it can be spun around at high speeds when slipped over the wielder’s ring finger. You make attack rolls with the following weapons normally: light pick, heavy pick, light hammer, warhammer, scythe, and maul (two handed use). special . if you use the arms and equipment guide, this weapon group also includes the lucerne hammer. normal . when using a weapon with which you are not profi cient, you take a 4 penalty on attack. Mainly it’s flavor, but realistically the other weapons don’t really have an advantage over mace. most clerics are going to use a shield, so versatile and light aren’t relevant. clerics have some decent ranged attack cantrips, not to mention their actual spells, so if you’re throwing your weapon you’re making an odd choice for a cleric. For example, a table leg is akin to a club. at the dm's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. for stuff like crowbars and hammers that would actually make sense to use as a weapon irl i would do this.

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